

Take another drink if you have an Antiquarian in your team and you miss out on their Antiques this way.Take another drink if the effects of the curio are negative.Take a drink every time a hero's quirk causes them to immediately activate a curio.Take a drink if your forgot to disarm a trap.Take a sip if you failed to disarm a trap.Take another shot if someone comes back with "Tippler", or has the "double vision" or "moving sluggishly" debuffs.

This also applies if the hero stays in the Bar for another week.

